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Some kids learn better by moving, some kids learn really well by just sitting still reading a book. With the interactive WizeFloor, kids use their bodies to learn. This is both motivating and educative.
Kaspar Rosengreen from the Alexandra Institute explained the WizeFloor concept when News9 visited our stand at Bett 2016: News9: Transforming The Classroom: 'Wize Floor' Helps Students Learn
See all 25 elected stands.
WizeFloor is an award-winning software and hardware solution that promotes collaborative and differentiated learning through play and physical activity. From a projector in the ceiling, different learning games and exercises are projected onto the floor, and the children use their bodies as input device to solve a wide variety of exercises in geometry, number series, geography, quizzes, puzzles and much more. There are more than 20 different apps, and one can design one’s own games in a template and share them in the cloud. There are now hundreds of games for WizeFloor on almost any subject. In 2007, the product received a Red Dot Design Award as Best of the Best in Education under the name Wisdom Well and has since then been further developed in collaboration with teachers, pedagogues and children. Today, WizeFloor is sold in more than 20 countries from the United Kingdom to Saudi Arabia. Read more about WizeFloor at: www.wizefloor.com.