Bjarke has a master of science in game technology from the IT University of Copenhagen. In addition, he is a bachelor of engineering in Information and Communication Technology from Aarhus University.
Throughout his study, Bjarke focused on the more technical aspects such as Data Mining, Artificial Intelligence and Procedural Content Generation. His master’s thesis focused on adaptive artificial intelligence for computer games, ie. artificial intelligence that can adapt to unknown and undiscovered situations.
Bjarke works mainly with software architecture and (often web-based) programming as well as IoT projects.