Alexandra Instituttet A/S // Aktuelt // Arrangementer // Arrangementer 2017 // Day conference: AR and VR - more than game technologies!

Day conference: AR and VR - more than game technologies!



Day conference: AR and VR - more than game technologies!

You probably know the emerging technologies AR and VR – Augmented Reality and Virtual Reality. And you might think that mostly these technologies have something to do with new types of entertainment. But VR and AR have more uses than for just the entertainment industry!

Enjoy this conference at the Alexandra Institute where we and our business partners invite you and your colleagues to a day dedicated to Virtual Reality and Augmented Reality. Find out what is already possible as we present a number of cases from the industry. Come and be inspired and make contacts so you are ready to get started and take advantage of the many new opportunities with these matured and upcoming technologies.




Frank Allan Hansen, Principal Mobile Systems Architect, PhD, Interactive Spaces Lab, Alexandra Institute


Augmented Reality - in industrial production and service
Augmented Reality is a technology that enables industry to reduce the number of errors, streamline conversion of production machinery, optimise manual procedures and installation and service of products in use. This talk will show examples of uses of AR developed within the scope of the Manufacturing Academy of Denmark (MADE) and the Alexandra Institute's performance contract project on AR-VR in order to lift Danish Industry 4.0. The examples will primarily be from pilot projects conducted in collaboration with Grundfos.

Kaj Grønbæk, Professor of Computer Science at Aarhus University, and Head of Interactive Spaces Lab, Alexandra Institute


Can the combination of Virtual Reality and research-based breathing technique teach the user to prevent and handle stress and stress-related disorders?
Resilio Technologies and Funday Factory have collaborated to answer this question. The two companies have developed a prototype, which aims to investigate whether VR can act as a short cut to learn the research-based breathing technique Heart Rate Variability Biofeedback.

Kristian Bang Nørgaard, CEO, Funday Factory, and Anders Søndergaard, CEO, Resilio Technologies


Deep learning for recognition of objects in AR
Regarding uses of Augmented Reality in industrial environments, you often want to be able to recognise and track different objects in connection with service. Unfortunately, many objects have an appearance that does not enable the use of commercially available tracking technologies. In this talk you will hear about the Alexandra Institute's work with using CAD data and artificial intelligence to recognise objects in images.

Henrik Pedersen, Senior Computer Graphics Engineer, Visual Computing Lab, Alexandra Institute

12.10-12.50 Lunch

How to build a business case around introducing new technology in a complex business environment
How to build a business case around introducing new technology such as VR and AR - and more importantly how to overcome the challenges of introducing new environment. VR and AR are starting to be accepted in tech focused area and in this talk we will focus on a few stories from the frontline of showcasing, pitching, hustling and wooing derpartments in Siemens Gamesa.

Kristian Emil Andreasen, Director, Kanda, and Peter Manniche, Siemens Gamesa


AR impact in industry
Leading companies deploy AR to get a leg up on the competition and keep pace with the ever-increasing rate of change in the workplace. The presentation will present how solutions leveraging DAQRI AR technology make an impact in industry. Potential use case are augmented reality work instruction, live data presentation, inspection tools, etc. The presentation will step through real life case studies highlighting DAQRI's work with Siemens, in particular Power and Gas and Wind Power business units, and share insights on best practices to help make enterprise's use of AR a success.

Alberto Torasso, Senior Account Manager, DAQRI International

14.10-14.50 Coffee break

VR safety training in Siemens Wind Power
The talk examines the background for using virtual training in Siemens Wind Power, and the experiences of a pilot project that connects HTC Vive to the learning experience. The solution provides the extra visual immersion, and a more natural and realistic way to solve the tasks in the simulation. The talk also shows how the solution is structured modularly, and with a simple backend, so that adjustments and changes to the simulation can easily be made. You can also hear about how the solution has been received and our expectations for the future of Siemens Wind Power.

Simon Egenfeldt-Nielsen, CEO, Serious Games Interactive, and Lars Sander and Thomas Hansen, Siemens Gamesa


Technology in practice – productive utilisation of VR/AR/MR
Digital transformation is on the agenda – especially in industrial enterprises. This includes the utilisation of Virtual, Augmented and Mixed Reality. These technologies have matured and are both hardware and software ready to create value across a company's value chain. Particularly within data visualisation, communication, service and training, fields of application are beginning to take hold in companies.

Mads Troelsgaard, Unity Studios

16.10 Closing and networking


21-11-2017 10:00 til 17:00 May, date to be confirmed
INCUBA, Åbogade 15, 8200 Aarhus N
500 DKK

Alexandra Institute

Head of Interactive Spaces Lab
Principal Mobile Systems Architect, PhD
+45 40 19 45 38
Åbogade 34, 8200 Aarhus N
Hopper bygningen, 1. etage lokale 133